Diablo Immortal Blood Knight class
Blood Knight
Abilities
"The Blood Knight is a mid-range Class with hybrid attack options that are either melee or ranged depending on your proximity to the target. This vanquisher of vampires feeds on enemies’ life, entraps them in deadly shadows summoned with cursed strength, and relies on their trusty polearm to maintain distance from danger. And if all else fails, they may just succumb to the unholy abomination within themselves that’s vying for control of their humanity."
Primary Attacks
Ravage - Unleash a barrage of polearm thrusts and sweeps, dealing damage to an enemy and 25% as much to all other enemies.
Shadow's Edge - Wield a blade of pure shadow energy that can be used to slash at nearby enemies, dealing damage. If there are no nearby enemies the blade will be thrown a short distance, dealing damage.
Skills
Abomination - Consume all your Anger to transform into an unholy abomination for 15 seconds, increasing your damage done and replacing your skills with Blood Rush and Shattering Fists. Generate Anger each time you damage an enemy with your Primary Attack or use a Skill. Activating the skill causes nearby enemies to flee in Fear.
Mephitic Cloud - Release a toxic cloud around you for 6 seconds that confuses enemies, causing monsters to attack each other and restricts targeting for players.
Sanguinate - Liquefy into a bloody form for 2.5 seconds, increasing your Movement Speed by 50%. Activate again to coagulate your being and rush forward, dealing damage to enemies you pass through. Multiple-Stage
Shroud of Night - Shroud yourself and nearby allies in darkness for 12 seconds, causing shadowy apparitions of yourselves to emerge every 1.5 seconds to unleash a Primary Attack against your enemies.
Siphon of Blood - Continually siphon blood from the prey around you, dealing damage to all nearby enemies while also healing yourself for 15% of the damage done. Using Siphon Blood slowly consumes its energy, which recovers while Siphon Blood is not in use. Receiving damage interrupts the skill
Skewer - Skewer an enemy with your polearm and then slam the enemy into the ground, dealing damage to all other nearby enemies and Stunning them for 3 seconds.
Spear Flurry - Channel a flurry of polearm attacks, dealing damage to enemies in front of you. Upon activation, if no enemies are nearby, you will dash forward a short distance before the onslaught begins. Using Spear Flurry slowly consumes its energy, which recovers while Spear Flurry is not in use.
Swarm of Bats - Call a cloud of bats to attack enemies for 8 seconds, continually dealing damage. The cloud of bats will pursue enemies and can be redirected by activating this skill again.
Tendrils of Blood - Shoot bloody tendrils into nearby enemies, dealing damage. Activate again to pull all afflicted enemies to you, dealing additional damage. Multiple-Stage
Transfusion - Fortify yourself or an ally with enriched blood, granting a shield for 3 seconds that absorbs damage. Additionally, loss of control effects will be removed from the target player and they will become immune to loss of control effects for the duration of the shield. Targeting an ally with Transfusion causes you to rush to their aid and cast Transfusion on both of you. Transfusion can be activated again one additional time within 5 seconds of the first cast.
Umbral Lance - Hurl a lance of pure darkness that penetrates through enemies, dealing damage. Charging longer increases range, and damage. Charge
Wave of Blood - Expel a wave of blood that knock back enemies, dealing damage. Maximum 2 charges.
Whirling Strike - Whirl your polearm around you multiple times, dealing damage to nearby enemies. Maximum 2 charges. The last hit of this skill inflicts loss of control.
Features
The Blood Knight is a melee/mid range class, with various skills having different effects depending on the player's proximity to the monster. They combine their mastery of the polearm with supernatural strength and vampiric powers to overwhelm the demonic foot soldiers of the Burning Hells.
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