"Roam the battlefield as a wrathful zealot, striking with cruel flails and clad in impenetrable armor. Seek glorious purpose ridding Sanctuary of Hellβs abominations and heretics. With your shield, safeguard humanity. With your Holy magic, vanquish evil. With your life, fulfil duty."
Primary Attacks
Punish - Strike an enemy for variable damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.
Sacred Fire - Ignite the air with holy flames from your weapon, dealing damage to an enemy and 25% as much to all other enemies in front of you.
Skills
Condemn - Build up a massive explosion, dealing damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius.
Conjuration of Light - Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. Duration reduced by 50% if Conjuration of Light is used again within 16 seconds.
Consecration - Consecrate the ground around you, dealing damage to all nearby enemies over 6 seconds.
Draw and Quarter - Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing damage. Using skills or getting knocked back deactivates this skill
Falling Sword - Impale your holy sword at a location where it deals damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing damage to all nearby enemies and retrieving the sword.
Fist of the Heavens - Call down divine wrath to strike up to 8 nearby enemies damaging them. For every 10% of a targeted enemy's missing Life, the damage dealt to that target by Fist of the Heavens will be increased by 25%.
Holy Banner - Plant a holy banner that inspires nearby allies for 11.2 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65%.
Judgment - Pass judgment on all enemies within an area, dealing damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing damage to all nearby enemies and Stunning them for 3 seconds.
Sacred Chain - Throw holy chains that bounce between enemies, striking up to 6 targets and dealing damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players.
Shield Charge - Charge forward with your shield, pushing all enemies in your path and inflicting damage. Enemies colliding with terrain will be Stunned for 3 seconds.
Shield Glare - Light erupts from your shield, dealing damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you.
Spinning Shield - Hurl a spinning shield, inflicting damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds.
Sweep Attack - Sweep a mystical flail through enemies in front of you, dealing damage. Charging longer increases range, and damage. When fully charged, Sweep Attack will also knocks enemies away.