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 Home - Diablo Immortal Druid class


Diablo Immortal Druid class



Druid


Abilities

When demonic rot began spreading throughout Sharval Wilds due to the presence of the Shardborne a Druid from the Talons of Ifeh rose up to defend their homeland.

"Druids are primal guardians who transform into beasts, call upon fierce animal companions, and summon nature’s fury."


Primary Attacks

Ferocious Strike - Swing and slam your staff, dealing variable damage. Enemies other than your primary target take only 25% damage. Every other attack in the sequence causes loss of control

Landslide - Crack the earth and call forth jagged rocks, projecting them forward in a line that bursts with spikes when it hits an enemy, dealing damage in a small area. Every third attack in the sequence causes loss of control


Transformations

Werebear - Transform into a werebear and roar, dealing damage and Stunning nearby enemies for 2 seconds. While a Werebear, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. Can trigger during knockback or total loss of control

Werewolf - Transform into a werewolf and dash forward, dealing damage and marking enemies along your path. When a marked enemy's Life drops below 50%, they will take β‰ˆ80% extra damage. Movement Speed is increased by 30%. Can trigger during knockback or total loss of control

Raven Swarm - Become a flock of ravens and fly to a target location, during which you are untargetable. You deal damage to nearby enemies when you arrive at the target location, reverting to your original form. Maximum 2 charges.

Stag Charge - Become a noble stag to perform 3 successive leaps, dealing damage to enemies upon landing. The first two leaps also Slow enemies, reducing their Movement Speed by 40%, which can stack. The final leap also causes knockback. You are immune to loss of control and knockback while the skill is active. Direction can be adjusted during the skill.


Skills

Circle of Life - Strike the ground, causing vines to quickly grow and create a field of restorative flora for 10 seconds, healing you and allies within each second. The vines produce a healing blossom every 1.5 seconds, and you or your allies may touch them to heal, consuming the blossom.

Earthquake - Create an earth-shattering tremor at a target location, dealing damage and knocking enemies airborne. Affected enemies fall back to the earth with great force, dealing damage to nearby enemies where they land. Charge this skill to increase its area by up to 50%.

Fire Tornado - Conjure a tornado of flame at a target location for 4 seconds that continuously pulls in, damages, and Burns enemies.

Rabid Might - Unleash a savage roar that inspires and invigorates, increasing the maximum Life of nearby allies by 12.5% and your maximum Life by 25% for 180 seconds. Those affected are also immune to the next 3 total loss of control effects for 6 seconds. Generate 15 Primal Power when used.

Summon Grizzly - Summon a grizzly companion for 24 seconds that leaps to a target location and roars, dealing damage to nearby enemies and Stunning them for 4 seconds. The grizzly companion strikes enemies with its claws and every 5 seconds they can smash the ground, dealing damage and knocking back nearby enemies.

Summon Oak Sage - Passively summon one Oak Sage for every 3 Primary Attacks that hit an enemy, up to a maximum of 3 Oak Sages who fire projectiles at your enemies. Actively command an Oak Sage to self-destruct at a target location, damaging enemies and Immobilizing them for 4 seconds. Generate 9 Primal Power when used.

Summon Wolves - Passively summon 2 wolf companions to fight alongside you. If lost, wolf companions resummon after 6 seconds. Activate to command your wolf companions to pounce on a target, damaging enemies near the location and causing them to Bleed.

Surging Stone - Tap into the raw strength of the earth, consuming Primal Power to cause thorned spires of rock to erupt from the earth every second, dealing damage to nearby enemies and causing them to Bleed. The spires of rock also knock enemies airborne, but no more than once every 6 seconds.

Thorn Armor - Grant nearby allies thorn armor for 5 seconds that absorbs damage. Thorns will erupt from you when attacked, dealing damage to nearby enemies and Slowing them by 40 (Cannot occur more often than once per second).



Features

With staff in hand, the Druid is a spellcaster who commands the forces of nature, and when dire threats arise, can transform into savage Werewolf and Werebear forms to unleash devastating melee attacks. If your foes number many, call upon transformations like Wolves, Bears, Ravens, or the noble Stag to back you up.

Unlike other classes, the Druid uses a resource; Primal Power.






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