Diablo Immortal Monk class
Monk
Abilities
"A master of martial arts. Lightning fast strikes that pummel enemies with a dizzying array of blows and mobility are the Monk's speciality"
Primary Attacks
Fists of Thunder - Teleport to a nearby enemy and unleash a rapid succession of punches that each deal variable damage. You can teleport after every third strike. Combo Attack.
Deadly Reach - Project lines of piercing force that deal variable damage to the target and variable lesser damage to enemies behind the target. Combo Attack.
Skills
Breath of Heaven - Immediately restore Life and grant 60% increased Movement Speed to yourself and all nearby allies. Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%.
Cyclone Strike - Generate a vortex of wind which pulls in enemies and deals damage. Charging longer increases range and damage. Gather, Charge.
Exploding Palm - Attack enemies in a direction for damage and inflict Bleeding on them for 5 seconds. Enemies that die when bleeding will explode for damage to all nearby enemies. Enemies can only be hit 5 times within 1 second for these explosions and starting with explosion 2 and beyond, they only take 30$ damage. Control.
Flying Dragon - Soar into the sky, pulling along all nearby enemies, and dealing damage to and stunning them for 2 seconds at your landing destination
Flying Kick - Kick forward dealing damage to enemies in your path and knocking them away. Flying kick can rebound off walls, dealing additional damage to enemies. Maximum charge is 3. Dash.
Imprisoned Fist - Attack enemies in a direction for damage and immobilize them for 5 seconds. Control.
Inner Sanctuary - Place a runic circle of protection for 9 seconds that reduces all damage taken by the Monk and their allies by 50% within the circle
Mystic Allies - Summon 2 spirit allies to fight by your side for 10 seconds. They have 100% of your health and deal damage with their attacks. The clones have access to the standard Seven-Sided Strike and Wave of Light skills.
Mystic Strike - Dash forward 4.5 yards and leave a spirit behind that will return to you, pulling all enemies and dealing damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.
Seven-Sided Strike - Dash rapidly between nearby enemies, striking 7 times for 2732 damage each time. Additional hits to the same enemy deals only 50% of normal damage.
Shield of Zen - Protect yourself and your ally with a shield absorbing damage for 5 seconds. This shield also prevents all effects which would cause a loss of control of your character. Protecting an ally will cause you to charge to their location and then grant you both this shield. Can be cast while moving.
Wave of Light - Crush enemies in an area with a focused wave of light for damage. Maximum 2 charges.
Wave Strike - Unleash a wave of energy, carrying enemies hit within it and exploding for damage to all nearby enemies at its maximum range. Charging longer increases range and damage. When fully charged, the waves will also knock enemies away. Charge.
Features
Monks are themed around martial arts, and combine holy and elemental attacks. They normally wield Tonfas or Fist Weapons as weapons. The monk's attributes are Strength, Vitality, Potency and Willpower.
In PvP, the Monk has an innate 30% reduction of incoming damage from enemy players.
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