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 Home - Diablo Immortal Necromancer class


Diablo Immortal Necromancer class



Necromancer


Abilities

"Haunt your foes with the dead, so even the demons of the Burning Hells will feel dread. Reanimate corpses to protect the living. Curse the damned with baneful skills. Inflict pestilence on the enemy. Alienated and shunned by society, those who underestimate your power are ignorant of their grave mistake. Only your commands echo in eternity. Raise the dead. Raise the stakes. The Necromancer is here"


Primary Attacks

Bone Spear - Shoot a piercing Bone Spear forward to inflict damage and pierce up to 2 additional enemies. Damage reduced for 50% for every enemy speared.

Soulfire - Throw a ball of soulfire that explodes when it strikes the enemy, inflicting damage to the target and 25% for all nearby enemies.


Skills

Bone Armor - Protect yourself and nearby allies with a shield of bones that absorbs damage for 12 seconds.

Bone Spikes - Summon bone spikes that erupt from the ground, stunning enemies for 3 seconds and dealing damage. Charging longer increases range, and damage.

Bone Spirits - Unleash a continual barrage of bone spirits, dealing damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use.

Bone Wall - Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges.

Borrowed Time - Grant yourself or an ally borrowed time for 8 seconds. If the target takes fatal damage during this borrowed time, they will be resurrected at full Life, but with a curse. The curse will drain 5% of the target's maximum Life every second and lasts for a maximum of 16 seconds. The curse can be removed sooner if the target kills an enemy or assists in killing an enemy. Borrowed Time will be automatically used on you when you take fatal damage if it is not on cooldown.

Command Golem - Summon a bone golem for 24 seconds. When summoned, it will deal damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds.

Command Skeletons - Active: Command your skeletal champions to charge at a location and increase attack speed by 80% for 4.5 seconds. Passive: Raise a skeletal champion every 8 seconds to a max of 2. Skeletal champions are permanent minions with no cooldown. If a champion(s) is killed, another is automatically raised after a short delay, until the champions reach a maximum number.

Corpse Explosion - Detonate all corpses in the target area, each corpse dealing damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 20% cumulatively reduced damage for each additional hit.

Corpse Lance - Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal damage. Multiple hits on the same target deal 20% cumulatively reduced damage. Can be cast while moving.

Dark Curse - Curse all enemies in the area, dealing damage to them over 6 seconds and greatly reducing their vision.

Grim Scythe - Slash with a summoned scythe, dealing damage to all enemies in front of you. Enemy hit generates a corpse, to a maximum of 3. Maximum 2 charges.

Skeletal Mage - Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages.

Wraith Form - Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack.



Features

Necromancers specialize in medium to short range combat by summoning undead minions and casting spells. They wield scythes, ritual daggers or staffs in tandem with a shield to battle. While Necromancers can attack from range, their undead minions work on the frontline, making the Necromancer ideal for solo play.

In PvP, the Necromancer has an innate 15% reduction of incoming damage from enemy players.






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