Diablo Immortal Wizard class
Wizard
Abilities
Hailing from Xiansai, this Wizard is haughty, stylish, sassy, powerful, and maybe a little vain, uncaring of the risks she undertakes in using her magic.
Primary Attacks
Electrocute - Arc lightning from your fingertips, dealing variable damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage.
Magic Missile - Launch a missile of magic energy, dealing variable damage.
Skills
Arcane Torrent - Channel a barrage of arcane projectiles, each dealing damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which slowly recovers while Arcane Torrent is not in use.
Arcane Wind - Unleash a blast of wind in a direction, dealing damage and knocking away enemies. Charging longer increases range, knocking away distance, and damage. Deals 50% increased damage to Burning enemies. Maximum 2 charges
Black Hole - Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal damage over 3 seconds.
Disintegrate - Channel a beam of pure energy in a direction, continually dealing damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
Frostfield - Create a field of gathering hoarfrost in an area. After 1.2 seconds, all enemies in the area will take damage and be Frozen in ice for 12 seconds. Players will be Frozen for a maximum of 4 seconds. Any enemy that takes damage after being Frozen for at least 6 seconds will immediately be unfrozen. For players, they will be unfrozen if they take damage after being Frozen for at least 2 seconds.
Ice Armor - Surround yourself in a barrier of ice for 8 seconds that absorbs damage. When the barrier expires, it will shatter for damage to all nearby enemies and inflict 40% Chill for 6 seconds. Activate again to shatter
Ice Crystal - Conjure a giant ice crystal at a nearby location where it will deal damage for 12 seconds, and inflict 30% Chill. When the crystal expires it will shatter for damage for 6 seconds and inflict 80% Chill. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple nearby targets for reduced damage.
Lightning Nova - Hurl 10 balls of lightning away from you in all directions, dealing damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage.
Meteor - Summon an immense meteor that plummets from the sky, dealing damage on a radius of 2.5 yards[1] and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for damage over 6 seconds.
Ray of Frost - Channel a beam of frost in a direction, continually dealing damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost consumes energy, which recovers while Ray of Frost is not in use.
Scorch - Launch a flaming orb that deals damage and knocks away enemies, leaving a Burning trail that deals over 6 seconds.
Slow Time - Invoke a bubble of warped time and space for 6.6 seconds at a location, reducing the Attack and Movement Speeds of affected enemies by 80%, and slowing the movement of enemy projectiles by 80%.
Teleport - Teleport forward. Maximum 3 charges.
Features
The Wizard is focused on ranged attacks, and is the game's 'glass cannon' class. In PvP, the Wizard has an innate 15% reduction of incoming damage from enemy players.
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